Absurd as it may seem that a digital rights management system that went uncracked for two months is considered "great", it's surprising how completely ineffective most DRM systems are. Two months is fantastic performance in this world.

But that's not really the take-away point here. In a break with tradition the top comment on this article makes an extremely salient point - the games protected by Denuvo did not obviously sell better, and certainly not at the stratospheric levels claimed by many publishers as "lost sales" due to piracy.

This should really be the final nail in the coffin of the "lost sales" argument. DRM doesn't force people to buy terribly-designed, buggy games. It just gets in the way of legitimate customers.