Ludology

Games and game design

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A unique confluence between user experience design, artistic statements, social commentary, and entertainment, games are a unique lens on society, relationships, and ourselves. Ludology covers video game industry news, game design topics, and features thoughts on the design process as well as commentary and musing on theories of play, from video games to tabletop roleplaying to LARP.

Statistics

Posts: 35
Reposts: 0

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Using Trello for Project Management

One of the things that I've found most useful for organising my projects, keeping me on track and aware of features (as well as being...

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unknownx500

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Stages of Development

One thing I didn't really think about with the original CivClicker was how the project was going to be structured. Now, with some...

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unknownx500

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Thirty Seconds of Play

So I came across a theory a while back - unfortunately I can't remember where - that the most important part of your game is that...

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unknownx500

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A Splash of Colour

Art is important for a game to do well, perhaps more than most indie developers want to admit. Successful games, even those without...

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unknownx500

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Saving using jQuery's extend() method

One of the things that always bothered me about the original CivClicker was that the save and load methods were huge. I had to...

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unknownx500

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#GamerGate: You're Done Here

I've been holding back on writing something on #GamerGate for a while. Believe me, it's been tricky, but I can contain myself no more...

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unknownx500

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Prestige Systems

Following on from my previous post about infinite growth in a finite world, we come to prestige systems. Fundamentally a prestige...

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unknownx500

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Procedural Planet Generation

Having just caught this article in the latest Gamedev Weekly, it's making me want to go back to the drawing board. Many of my base...

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unknownx500

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Infinite Growth in a Finite World

Though it may not initially seem like it (especially as it's very easy to get very large numbers), almost every incremental game has...

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unknownx500

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Data Structures and Serialisation

Today I learned a thing.

So, the typical method for implementing save games for web-based games is to store data in a cookie (or,...

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Button Masher 2000™

Cookie Clicker is (or was, ignoring recent updates) pretty simple.

Not that it wasn't fun to play, and not that I haven't logged...

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unknownx500

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Inspiration

If you've played CivClicker you might already know that my main two influences were Cookie Clicker (for the initial...

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unknownx500

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Map Generation

The one thing that CivClicker lacked was any sense of how your civilisation fit into the world. For the new version, I want the player...

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unknownx500

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